Written August 2026 by marklyfied
Nethermore sector is a space station 14 ship fork built around player freedom, faction roleplay
and dynamic interaction where every round is different. with a TOUCH of sillyness for comedic
relief. heh).
We don't want Nethermore to be another ship fork where it's just the same cycle over and over.
Player Freedom:
Player freedom refers to the freedom to be as creative as possible -- It's
sandbox anyway! The goal is that players have the freedom to do whatever
they wish to do (aslong as they have valid reason and not against the
rules).
We dont want to force people down gameplay loops they are not interested in.
If a ship builder is interested in creating powerful ships - we shouldn't
limit them by forcing them into an atmospherics gameloop to create the gear.
Faction Roleplay:
Most fun gameplay work happens from teams. This isn't a space station 14
exclusive. Humans are designed for teamwork. Our vision to have atleast 4
seperate factions with completely unique lore.
Comedic Relief
Space Station 14 in general.. Is a game. I believe some servers take their
seriousness to unseen levels. Nethermore will have comedic relief moments
and some silly items/events for entertainment and laughs. We're all having
fun.
Shifting the Focus away from Money-Maxxing
Look. Money maxxing is a reasonable goal and (actually high testosocorone)
but we want to put money second for roleplay purposes. Each character starts
with around 200k that they can use to buy big ships and expensive guns so
every round is focused on player interaction - not money maxxing. The goal
changes from "How do I make back my money?" to "What can I do with my
money?". That is the goal we want here. Stress free.
Admin Assistance
Many servers admins are not used enough for events. Admins should not just
be administrators - but also be people that drive the story forward and
"sponser/help" players with gimmicks that otherwise would be impossible.
Player Organizations
Players should be free to create their own organizations and cliques. These
include private military groups, pirate crews, corporations, criminal
organizations(Mafia), freedom fighers, merchant clans, etc.. These should be
official as soon as the proper template is filled.
Bring a Friend Clause
Meta communications such as voice chats should be allowed unless it affects
other players.
Examples of this include:
Communicating offgame during an expedition boss locations (allowed)
Metacommunications during mining / in ship(allowed)
Metacomming to gain a combat advantage (not allowed)
Rules
On a ship fork with open ended antagonists - we need rules to protect us from
turning into an NRP RDM. Our ruleset is being developed to be friendly (not
harsh) to the player aswell as being free to a degree. Nethermore has a zero
tolerance for hate speech and erotic roleplay (ERP).
We intend to create custom lore and mechanics to make Nethermore a unique experience
whilst keeping the feel of standard space station 14. Intended to be new player friendly.
Main Core Goals:
1. Good rule system that doesn't punish the player too much
2. A healthy administration team
3. A positive community
4. Respect for comedy. (Clown Faction????)
In conclusion we want a universe for the player to explore and make their own purpose, where
every round is unique.